Design and Technology
“Design runs through the fabric of our society, therefore, we are driven to inspire and create future problem solvers, critical thinkers and independent makers.”
KS4 Specification
Edexcel GCSE Design and Technology.
National Curriculum
Gladesmore Community School prides ourselves on delivering the breadth and ambition of the National Curriculum.
Curriculum Intent
The Design and Technology Faculty is driven to inspire and create future problem solvers for our society. Our aim is to stimulate all pupils to enjoy learning and to develop an enquiring mind so that they are able to grow into critical thinkers, independent designers and makers. Through our school’s nurturing environment, students are made to feel safe to explore and express their creativity and ideas. By working through each design problem with which they are presented, students are able to develop resilience through the problem-solving process and to overcome challenges by testing and refining their ideas through to realisation, bringing their ideas into fruition.
We believe that Design and Technology provides opportunities for our students to develop a well-rounded education which allows them to delve into their experiences of living in the cosmopolitan city that is London. To enrich our students’ learning at KS3, we offer the opportunity to gain a CREST Discovery Award in partnership with TFL, to take part in STEM challenges, to meet engineers so as to gain an understanding of careers beyond KS5 and to expose students to pathways including civil engineering, project management and 3D graphics/visualisation. At KS4, we organise visits to the New Designers Show each year which allow students to see and draw inspiration from the work of exciting young designers and to envision the possibilities of their future in design beyond the classroom. Students are also taught how the skills they develop within Design and Technology can be applied through further study including apprenticeships, college and university pathways.
Design runs through the fabric of our society and here we learn by doing. We share our passion and love for Design and Technology, helping students to recognise its prevalence in our day-to-day living. We ensure that students learn to develop traditional skills alongside the development of technical skills using modern CNC technology and building skills for the unknown future. We strive to create an engaging, fun and accessible environment in Design and Technology — one which encourages students to challenge themselves and which, in turn, fosters their independence, confidence and creativity.
Our curriculum sets out a mastery approach to secure a foundation of practical skills and knowledge, taking into account students’ different experiences at KS2 and recognising that prior knowledge may be limited. The Design and Technology journey of each student allows them to strengthen their repertoire of skills and knowledge by working with a range of materials, including timbers, polymers, paper and boards. We enable students to develop research techniques so that they are able to understand that design and research, together, form an inherent part of the design process. In line with the school’s curriculum policy, our scaffolded curriculum, at both KS3 and KS4, is both academic and ambitious, promoting the application of knowledge and skills through a series of projects and enabling success at KS4 and beyond.
Through our curriculum, we also emphasise the importance of our choices. Our delivery of both different topics at KS3 and of the Key stage 4 curriculum, allows us to teach students the moral, social and ethical implications of our everyday actions and to embed values which respect and appreciate our natural resources. This equips students with a deeper understanding of their responsibilities as designers and stewards of our planet. Likewise, to celebrate our multicultural society, our curriculum allows students to explore the work of designers from a range of disciplines and cultural backgrounds. This is showcased in our annual Gladesfest Christmas Enterprise Project which celebrates our local culture, students’ original work and gives them their first taste of commercial success through collaborative working.
Overall, the Design and Technology curriculum at Gladesmore is shaped to support students through the iterative process, encouraging them to work both independently and collaboratively. Students are ultimately able to make informed design solutions that embrace inclusively and diversity, and result in the successful bringing of design ideas to life.
Curriculum Summary
Year 7
We cover:
Health & Safety in the Workshop
Twizzle Stick (DT2)
- Health and Safety
- Introductory project to the workshop and health and safety in practice.
- Learn where and how polymers are sourced.
- The differences between thermoforming and thermosetting polymers.
- Learn how to use equipment and machinery such as the pillar drill and oven to reshape a piece of acrylic.
Toy Car (DT2)
- Learn where and how timber is sourced.
- Learn how to read a ruler to mark out accurately.
- Learn how to work safely and independently in a workshop to produce a high quality product.
- Learning how to use a range of tools, equipment and machinery, actually from marking out tools to a pillar drill and a vacuum former.
Design Skills / Technical Drawing Skills & Design Task (DT1)
- Learn core graphical technical skills with a focus on 1/2 point perspective, isometric drawing as well as scaling, nets, lettering and rendering.
- Learn to use core graphical communication skills and techniques to make a high quality product.
- Learn to use a range of graphical tools and cutting equipment accurately, including a lightbox, cutting mat, safety ruler and craft knife.
Year 8
We cover:
Storage Box (DT2)
- Learn where and how timber is sourced.
- Learn how to use a range of marking out tools and equipment to construct wood joints with accuracy and precision.
- Learn how to work safely, confidently and independently in a workshop to produce a high quality product.
Pewter Casting (DT2)
- Learn where and how metal is sourced and its properties.
- Collate research into product design ideas.
- Refine ideas to make them suitable for casting.
- Learn how to produce a mould using CAD.
- Learn how to work safely with metal using a brazing hearth to produce a high quality product.
- To learn how to finish metals.
Pencil Topper/Blister Package (DT1)
- Learn how paper is made and the properties of papers and boards.
- Learn the functions of packaging, its importance and the different types of packaging.
- Learn how to test and refine ideas to meet a specification.
- Learn how to calculate volume, scaling and technical drawing skills.
- Learn how to use 2D Design to produce a CAM file and to design high quality graphics for a product.
- Learn to use a range of graphical tools and machinery and CAM including the Roland Camm desktop cutting machine, laser cutter and a die cutter.
- Learning the advantages and disadvantages of using CAD/CAM.
Intro to 3d Printing
- To learn how to design and make using CAD/CAM to produce a 3D product.
Year 9
We cover:
Desktop Lighting (DT2)
- Learn how to write a design brief based on the design problem.
- Learn how to use research to identify user needs to construct a design specification.
- Learn to solve design problems and make design decisions through modelling and refinement.
- Learn how motion is created and how electronic components work.
- Learn how to use a working drawing.
- Learn to select and use workshop tools and equipment independently and accurately to make a high-quality, functioning final product.
Arduino Design Challenge (Programming Components)
- Learn how to meet the needs of a focus group (disability).
- Learn how to use Tinkercad and Arduino to program a traffic light.
- Properties of programmable components
Culture And Diversity Day (Sublimated Products) (DT1)
- Explore different areas of diversity including local cultures, racial, gender and disabilities.
- Learn to design and make a high quality, marketable product using the iterative design process and CAD.
- Learn how to use more advanced printing methods, including the sublimation printer and a heat press to transfer designs onto products.
- To learn about the scale of production to make products in different quantities.
Past & Present Designers
- Explore a range of designers from a range of disciplines and cultural backgrounds.
- Learning how the work of others can influence design ideas.
Year 10
- Building core and specialist knowledge
- Extending knowledge of a wide range of materials and their properties.
- Evaluating the impact of new technologies on society.
- Analysing the life cycle of different products and evaluating their ecological and social footprint
- Developing a broad range of practical skills.
- Learning to work with a range of materials including plastics, timbers and paper and boards.
Year 11
- Responding to the contextual challenge set by the exam board
- Use a range of communication techniques to communicate ideas.
- Use 3D modelling to develop and refine ideas.
- Use the iterative process to design a successful product that meets users' needs.
- Selecting a range of materials and processes to make a high quality product.